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Author: ZiLa

Kickstarter Pledge Levels

Kickstarter Pledge Levels

When the Kickstarter goes live, the pledge levels will be:

$    1Charlatan: receives my thanks.

$    5Astrologer: my thanks and will be listed in the book as a supporter of the project.

$  25Gladiator: as Astrologer + a PDF copy of the book.

$  50Sorcerer: as Astrologer + a soft-cover print

$  75Assassin: as Astrologer + a hard cover print

$  75Bounty Hunter: as Astrologer + a soft-cover print + a set of custom dice + dice bag.

$100Necromancer: as Astrologer + a hard-cover print + a set of custom dice + dice bag.

$100Thaumaturge: as Astrologer + a soft-cover print + three sets of custom dice + dice bag.

$125Mystic: as Astrologer + a hard-cover print + three sets of custom dice + dice bag.

$250Paladin: as Astrologer + a hard cover print + three sets of custom dice + dicebag + one-of-a-kind Arcanum-themed dice tower.

Kickstarter Date

Kickstarter Date

The plan is to launch the Kickstarter on September 12, 2016…. at noon Central Time.

Come be a part of the dream.

New vs. Old

New vs. Old

Over on one of the message boards I lurk about on, I was asked about the differences between this new edition and previous editions.

The first, and most significant change, is the organization of the material. The original book had two chapters and some appendices. The material in the 30th Anniversary Edition is broken into 5 chapters and appendices; it also includes a 6th chapter (see below).

Chapter 1 — is Character Creation and it is nearly identical to the original material. All that changed in here is spelling and grammatical fixes. I do not have the rights to the Druas, so they are no longer a part of The Arcanum.

Chapter 2 — is Skills and is very close to the original material. The majority of what changed is spelling and grammatical fixes. Other things include clarification on types of skills (i.e., percent skills, save skills) as well as a few minor adjustments to ensure common abilities were not more potent than trained skills. Also, some names were changed (the Thieving skill Hide became Hide in Shadows to avoid confusion with the Common Ability Hiding). Two common abilities (Finding a Track or Trail and Noticing Hidden Persons or Creatures) were combined into a single common ability (Searching) with the skill defined in a way as to distinguish that which is being searched for. There are also some clarifications on when an automatic success or failure with a skill has taken place.

Chapter 3 — is System Rules including combat; this chapter is very close to the original material. The majority of what changed is spelling and grammatical fixes. The rest is in clarifications.

Chapter 4 — is Magic (general magical rules and spells) and is quite close to the original material. The rules themselves have not changed; spells were clarified. For example, many spells were lacking vital information such as range or duration. Where these data were missing, they were included by comparing the spell to similar spells and seeing how a given school of magic tended to differ from another. Some spells had their name changed to be more consistent with other spells (e.g., all of the Command spells were renamed; originally they had names like Away (Command) or Stop (Command). These have become Command: Away and Command: Stop). A good chunk of the cleanup comes in this section of the rules. A few spells were added that seemed to be missing (i.e., the spell used by Thaumaturges to do what they do, the Divine Magic boons were missing some attributes).

Chapter 5 — is the Advanced Practices (all of the creation rules, alchemy, etc.) and is almost identical to the original material. Changes here were kept to an absolute minimum — in other words, spelling and grammatical, and the occasional clarification. Because of Chapter 6, anything that gave stats for creatures (e.g., Golems) was updated to that system.

Chapter 6 –is the Bestiary and it is all new material. I do not have access to the original Bestiary or Lexicon. As a result, in order to make a complete and playable game, I had to create a creature system and define the creatures. This chapter includes every beast that is directly mentioned in the rules. From Dogs to Drakes to Demons, there exist rules and stats galore. This chapter includes some templates that can be applied to other creatures, a discussion of Lycanthropy, and guidelines for using Deific-level creatures (e.g., Arch Demons, Arch Devils, Demigods, Lesser Gods, Greater Gods, etc.)

Appendices cover equipment, the notes on the original trilogy, the character sheet and other forms, designer’s notes, and a complete listing of skills and spells.

In other words, I am attempting to make Steve Sechi proud and produce the definitive version of the rules as they would have been done in the 1980s had affordable Desktop Publishing software existed back then…

Proof Copy Shipped!

Proof Copy Shipped!

This is the e-mail I received (some links and information redacted):

Dear Kenneth David Ladage,

We thought you would like to know that your Lulu order has shipped on 8/15/16 4:11 PM via FedEx (You can check out all the details below.)

Remember, you can always track the status of an order here. It may take up to 48 hours before your tracking number starts providing updates.


Order #{redacted}
All items in your order have been shipped.

Shipping Address:

Kenneth David Ladage
ZiLa Games
P.O. Box 11215
Cedar RApids, IA, 52404
United States


In This Shipment:

1 of Arcanum by K. David Ladage (Printed)


Shipping Method:

Mail

How long until my order arrives?


Tracking Information

Tracking #: {redacted}
It may take up to 48 hours before your tracking number starts providing updates.

How can I track my order?

Need some help?


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Kickstarters Page

Kickstarters Page

I have added a new page for the Kickstarter campaigns I am backing.

One of the reasons  I have added this page is for THE ICE KINGDOMS. This is a campaign setting that takes a Viking mindset and places it into a Robert E. Howard-esque world of adventure. The campaign world looks awesome, and the artwork is truly invoking of an old-school RPG feel. Truly looking forward to this.

As a game designer that plans to use Kickstarter, I think it is important to show that I am also a customer that supports Kickstarter campaigns. And the campaigns I support… if you are so inclined… I invite you to support as well. Please feel free to e-mail me with other campaigns in which you think I might be interested.